Crib Version 1.0 (2009-06-30)
Crib Version 1.0 (2009-06-30)
References:
Each player represents a power company, which works to supply electricity to cities. During the game, each players buys power plants at auction, buys resources to produce electicity and builds a network of cities to supply with eletricity from his power plants. In the end the player who supplies the most cities with power wins the game.
# Players | # Cards |
---|---|
2 | 8 |
3 | 8 |
4 | 4 |
The game is played over a series of rounds which are each broken up into 5 phases. Certain aspects of the phases vary depending on which step of the game, refer to the Steps section for information
Phase 1 -- Determine Player Order
Phase 2 -- Auction Power Plants
Phase 3 -- Buying Resources
Phase 4 -- Building
Phase 5 -- Bureaucracy
The game is played over 3 steps, with slight changes in the rules and restocking of the markets from step to step
Step 1
Step 2
# Players | # Cities |
---|---|
2 | 10 |
3 | 7 |
4 | 7 |
5 | 7 |
6 | 5 |
Step 3
The game ends immediately after phase 4 when one player has built ## cities (see chart) in his network.
# Players | # Cities |
---|---|
2 | 21 |
3 | 17 |
4 | 17 |
5 | 15 |
6 | 14 |
The winner is the player who can supply electricity to the most cities in his network. If there is a tie, the player with the money then most cities is the winner.