Crib Version 1.2 (2009-06-30)
Crib Version 1.2 (2009-06-30)
References:
Your Goal: To build the most prosperous and powerful space empire!
The bonuses listed apply to the players who choose that action.
Explore +5 The played draws 5 additional cards (7 total) keeping 1.
Explore +1/+1 The player draws one additional card (3 total) and keeps one additional cards (2 total).
Each player places a world card from his hand (circle symbol) face down on their board. All players then reveal at the same time.
If it has a black cost indicator, they then pay that cost by discarding that number of cards from their hand.
If it has a red circle and number, it is a Miltary Conquest world and to play the card the players total military power must be equal to or greater than the red defense value. No cards need to be discounted, nor can the cost be paid by discarding (Exception: Contact Specialist allows the cost to be paid for a military world).
If the world has a colored "halo" around its circle, it is a windfall world. Place a good (card from the deck) on this world.
$: Trade Players who choose this must choose one good to sell prior to consuming goods. Discard the good being sold and draw a number of cards depending on the good being sold. Alien(yellow): 5, Genes(green): 4, Rare elements(brown): 3, Novelty(blue): 2
2x VPs Players earn double VPs for all goods consumed.
The game ends at the end of the round when one of the following conditions has been met.
After all phases are complete, total up the VPs from cards, chips and 6-cost developments. The winner is the one with the most points