Collect most number of victory points in the
form of artifacts and perforances and other bonuses by gaining knowledge
and completing excavations.
Setup
Time Markers (colored)
2/4 players - Start space
3 players - 16 space
Year Marker (black)
2/3 players - 1901
4 players - 1902
Archeologists on Warsaw
Each player receives
Time wheel
Excavation Permissions
Place summary cards next to board
Pull one value 1 artifact from each bag and place on corresponding city.
Cards
Separate exhibition cards from deck, and sort into small and
large exhibitions.
Shuffle deck, deal 4 into researcher card section.
Split deck into 3 equal piles
Shuffle small exhibition cards into pile 2
Shuffle large exhibition cards into pile 3
Place pile 1 on top of pile 2.
Place pile 3 aside for when main pile runs out.
Turn Order
The player who is furtherst back on the week track, and ontop of
any stack has the next turn.
Move archeoologist (1 week per segment)
Performs Action
Take a researcher card (must be in corresponding city)
Exchange the 4 cards displayed (must be in warsaw)
costs 1 week time, if you exchange a second or more
exchanges with out another player having a turn, the time
required increase by one each time.
Execute an excavation (must bein in correesponding location)
Must have permission (once per year)
Atleast one point of specific knowledge for area.
Only as many points of general knowledge as specific knowledge may
be used for a given excavation.
Use wheel with knowledge points at time and selecting number of
weeks along side to determine number of pulls from the bag.
All debris are returned to the bag.
Execute an exhibition (must be in corresponding city)
Need artifacts corresponding to the colors on the card.
Move time marker number of weeks based on action and movement.
When the time marker crosses from 52->1,
the player resets his permission markers.
When the last player crosses 52->1 the year indicator is moved.
When a player passes 52 in 1903 his turn and game are over
(it stops on week 1 - no actions that would take the player
beyond year 1 may be used.)
Game End
The game ends when all players complete week 52
of the final year, or have no more actions which can take place with in
the year. (A player may not go past week 1 of the next year with their
final turn)
Scoring
Total of points on artifacts and exhibition.
Points from congress cards.
5 points for most special knowledge in each area.
(3 points if there is a tie)