Crib Version 1.1 (2009-06-30)
Crib Version 1.1 (2009-06-30)
References:
The player holding the first turn pawn rolls all of the white dice to fill the tower.
He may also add to the white dice by purchasing one, two or three yellow dice for one gold each. These yellow dice will only be usable by him, and will be removed after he takes his actions
Sort the dice by the number rolled, grouping them together.
Starting with the current start player (black pawn), each player takes his or her turn.
Players may play cards to trigger the effects descripted on its face any time during their turn
One of these actions is taken each turn
The player may also discard one (and only one) card from their hand to obtain one more die of the value specified when selecting a tower section
Placing Cubes in Shops
If the supervisors move ends besides a shop (or shops) containing cubes, those cubes are automatically sent to a caravan. A player whose cube is being sent to the caravan may pay one camel to send a cube from his supply rather than one from the shop.
If the caravan is filled up, it is scored per the scoring rules and then may start filling again
Victory Points: Buildings earn the player victory points as follows
Number of buildings completed | Victory Points |
---|---|
1 | 0 |
2 | 0 |
3 | 5 |
4 | 5 |
5 | 5 |
6 | 10 |